

Far Cry 6 is proof that even a truly great villain can be completely undone by a weak story surrounding them. While story has never been the most compelling reason to play the series, the villains have. Regrettably Far Cry 6 falls short in one of the most important ways. Hilarious amigo’s, top-tier weapon customization, nearly constant engagement, and the best gunplay of the franchise, all make for an excellent Far Cry experience. The game makes exploration feel organic, driving the player to feel just as compelled to complete side content as they do the main story.
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The largest most engaging map in series history makes Far Cry 6 an embarrassment of riches from a content perspective. The latest the series has to offer is arguably the pinnacle of the addicting gameplay loop the development team has spent 17 years refining. The Jackal’s ominous presence and pseudo-friendly conversational interactions during cut scenes combined with the recent confirmation that The Jackal is actually the first game’s returning protagonist Jack Carver, makes Far Cry 2 the oldest game in the series worthy of a revisit. Although his presence would be eclipsed in future entries, The Jackal set the stage for the player character’s interactions with the main villain, and how those interactions would put the antagonists front and center. With each new Far Cry game, the audience can reliably count on at least one thing: a charismatic, captivating villainous presence.

Where Far Cry 2 took even larger strides towards the series’ final form was in the villain department. This new combination gave players the freedom of choice pertaining to their approach on both a micro and macro scale making Far Cry 2 feel like a significantly more realized version of the original game’s experience. The switch to an open world format could have completely subverted the short-term gameplay loop of scouting and shooting but instead, the two mixed perfectly like peanut butter and chocolate. Under a new development team, the first proper sequel to the fledgling franchise was one that wasn’t afraid to take some significant risks. Perhaps the most ambitious of the series, Far Cry 2 was the first to be both developed and published by Ubisoft.

Considering the linear level-based style, lack of any content aside from the main storyline, dated mechanics, and the least compelling villain of the entire series, Far Cry is one that doesn’t need to be revisited by anyone outside of the most dedicated fans. The gameplay, while dated, is still excellent but was unfortunately overshadowed by the juggernaut that was Half-Life 2. The first game of the series was explicitly level-based and as such felt significantly more focused, like a more traditional first-person shooter campaign.Īlthough the vast sprawling environments the Far Cry franchise is known for were present, the game features a noticeable lack of the side content that would become a fundamental part of subsequent entries. While the iconic gameplay loop of scouting and tagging followed by top-tier gunplay was established in the series inaugural outing, so much of the fundamental Far Cry experience was absent. Developed by Crytek and published by Ubisoft in 2004, Far Cry was significantly more story-centric. The original game in the series is one that is radically different from the rest.
